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TARANGULA MECH

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Hard Surface Model - Mech

I created the Tarangula, a fearsome war mech conceptualized as the twisted creation of a rogue AI. Using 3DS Max, I meticulously modeled both high-poly and low-poly versions to capture its angular, arachnid-like form and intricate mechanical details. In Substance Painter, I textured the mech to reflect its battle-worn exterior, with scorched metal, glowing energy cores, and scratches hinting at countless combat encounters, where its menacing presence and intricate design make it a centerpiece for intense, futuristic game scenarios.

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