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I specialize in creating high-quality hard surface art that combines precision modeling with compelling textures for use in both Unity and Unreal Engine. Utilizing 3DS Max, I craft detailed high-poly and optimized low-poly models, ensuring each asset is both visually striking and game-ready. In Substance Painter, I bring my designs to life with realistic materials, carefully applying wear, weathering, and surface details that add depth and authenticity. Whether for futuristic environments, mechanical props, or industrial assets, my work is designed to seamlessly integrate into game worlds, enhancing realism and player immersion.

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