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Chris K. Ressler

Versatile professional specializing in 3D artistry, art management, and creative direction.

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Projects

01

Sailor 2025 FY 22 RRL

Sailor 2025 FY22 RRL is a significant initiative within the U.S. Navy aimed at modernizing personnel management and readiness through innovative strategies and technologies. It focuses on enhancing career development, training efficiency, and operational readiness to adapt to evolving maritime challenges in the 21st century.

02

Soul Shard

​"Soul Shard" is a 3D platformer and local cooperative game set in a Steampunk factory within Victorian London. Players take on the roles of Nimue, a young inventor, and her cyborg bear creation, Ambrose. Their objective is to dismantle the factory, which produces cyborg laborers replacing the working class. The game features a unique "artifact" placement mechanic that dynamically generates platforms of varying shapes and sizes based on the artifacts used. Nimue manipulates these platforms while navigating puzzles and avoiding cyborg enemies, ultimately culminating in the final challenge to destroy "The Assembler" and successfully complete their mission.

03

Minions of Steel

Playing as a clone of GEENEE, you will construct your minions as you dare. You will train them with the best tactics and you will feel the pain of their death. But fear not! As a GEENEE, you have the power to bring the dead back to life and make the weak strong!

01

Rick Hall

Director of Production at FIEA

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​"I’ve known Chris for a few years now, and I really feel compelled to offer the strongest possible recommendation for him. He has incredible passion for game development, an almost scary breadth of skills, a work ethic you’ll be hard pressed to find elsewhere, and a collaborative streak a mile wide. I don’t write a lot of recommendations on LinkedIn, so when I do, they’re because I mean every word I say. Diverse skills, ability to navigate the unknown, monster work ethic, and a team player. with Chris, you can depend on it.

02

Jaime Fiore

Development Manager (Art) at EA Sports

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"It has been my privilege to manage and work closely with Chris Ressler for over a year at Cubic within the LVC division. In his role as a Vertical 3D Artist, Chris consistently impressed me with his exceptional talent, leadership, and dedication, consistently delivering stunning visual experiences for our major government contracts. Chris is not only a highly skilled 3D artist but also a visionary who brings a unique perspective and technical expertise to all our projects. His ability to adapt to any challenge and assume leadership responsibilities with ease is truly remarkable. Chris is a dependable team player, always exceeding expectations to support our team and program needs. He communicates effectively, welcomes constructive feedback, and consistently meets deadlines, even under demanding schedules. His contributions have been invaluable, raising the bar for creativity and quality on our projects. Chris would undoubtedly be an invaluable addition to any organization seeking someone to innovate, improve, and deliver exceptional results. I wholeheartedly recommend Chris Ressler without reservation and am confident that he will excel in all his future endeavors.

03

Jason Shuster

Co-Founder & COO at BizzTech

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"Chris is an excellent example of a model employee, an ideal business partner, and a creative mind. Since joining our studio, he has provided value far and above the expectations of his position as Creative Director. Aside from being a true industry talent in 2D Art, 3D Art, Texturing, and Design, and a truly creative mind, he is also an exceptional manager and administrator. He is very organized, meticulous, and his attention to detail borderlines on the obsessive, but in the best possible way. His work ethic is nothing short of extraordinary, putting in hours and effort far beyond the status quo. He is a true value add to any game design studio or creative venture looking to experience growth.

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Leading Art Teams
and
Project Management

My CV of experiences.

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